How long is jak and daxter 1
There is also dark eco , which acts as a hazard throughout the game: dark eco boxes can be encountered in locations, and if Jak touches them, the following explosion will cause him to lose one of his three hit points indicated by a heart split up into three sections.
Dark eco pools are encountered as well, and if Jak were to fall into one, he would lose all of his hit points. Additionally, towards the end of the game, light eco is discovered, and while the player never uses it, Jak grabbed it and threw a stream of it at the Precursor robot during a cutscene. Due to the game running on the Kinetica game engine , it heavily incorporates racing elements.
Jak can use Keira's A-Grav Zoomer , a hoverbike-like vehicle, to travel over normally inaccessible areas. For example, it can travel over water, or lava only in credit to its heat shield.
Like Jak, the zoomer is capable of picking up blue eco, green eco, and yellow eco, allowing it to fly faster, repair damage and heal plants, and shoot bolts of yellow eco, respectively. Another usable vehicle is an animal mount known as the flut flut. It is capable of running considerably fast, gliding over large gaps, jumping to high ledges, and has a single charging attack, powerful enough to break strong boxes. Jak and Daxter: The Precursor Legacy is set on a fictional unnamed planet in the far past, occupied by villages and small settlements, populated with diverse natural environments and ruins from an ancient civilization known as the Precursors which were said to have built the planet long ago.
The planet runs and relies on a life source known as eco, created and used by the Precursors. The two protagonists are watched over by Samos, the sage of green eco and father of Keira. Lurkers are the primary enemies of the game, commanded by the antagonists Gol and Maia Acheron, who have been corrupted by the effects of long-term exposure to dark eco. Villagers and inhabitants of the planet are highly xenophobic towards lurkers, viewing them as monsters.
The primary currency in the game is Precursor orbs, old artifacts left behind by the Precursors. Jak in the speedboat during the opening cutscene. The opening sequence of the game features Jak and Daxter in a speedboat headed for Misty Island , an area prohibited by their watch over Samos.
Upon arriving to the island, Daxter had second thoughts about straying from the village. The two perch on a large skeleton to observe a legion of lurkers crowded around two dark figures, Gol and Maia, who were commanding the lurkers to "deal harshly with anyone who strays from the village," and to search for any precursor artifacts and eco near Sandover Village.
Daxter trips on a dark eco canister which he tosses to Jak after expressing his dislike for the item, and as Jak caught the object it lit up. Shortly afterwards a bone armor lurker suddenly confronted the two, where Jak threw the dark eco canister at the lurker, killing it, but inadvertently knocked Daxter into a dark eco silo behind him. When Daxter reemerged, he was in the form of an ottsel , and upon realizing the transformation he began to panic. The duo returned to Samos' hut the next morning to ask for help.
Samos revealed that the only one who may be able to change Daxter back is Gol Acheron, a dark eco sage who Samos had not spoken to for years. Additionally, this sage lived far to the north side of the continent, and Samos had no way of teleporting them there as the other three sages had not kept their teleport gates open for quite some time. It is then decided that Jak and Daxter must go through a training course at Geyser Rock in order to prepare themselves for traveling north on foot and collect power cells for Keira's A-Grav Zoomer, which they were to use to pass over Fire Canyon 's lava.
After Jak and Daxter's training at Geyser Rock, they were permitted by Samos to explore Sandover Village and beyond in order to obtain twenty power cells for the zoomer's heat shield which would protect it from the extreme heat in Fire Canyon. After completing the task, Jak and Daxter traveled over the lava in order to arrive at Rock Village.
When Samos and Keira traveled through, Samos began to suspect something was wrong after seeing the Blue Sage's hut a mess, and Rock Village under siege by giant flaming boulders falling from the sky. Soon afterwards it is revealed that a giant lurker named Klaww was stationed at the entrance to Mountain Pass who had been wreaking flaming boulders down on the village.
Klaww had thrown a boulder in front of the entrance to the place where he was standing, disallowing any passage between Rock Village and Mountain Pass. In order to continue north, Jak and Daxter needed to collect twenty-five more power cells, totaling forty-five, in order to power the Blue Sage's levitation machine which would be used to lift the boulder out of the way. Upon completion, Jak and Daxter confronted Klaww and destroyed him, and used the zoomer to travel through Mountain Pass, arriving at Volcanic Crater towards the end.
After arriving at Volcanic Crater, Jak again activates a teleport gate, this time at the Red Sage 's hut.
When Samos and Keira traveled through, Gol and Maia reveal themselves, and divulge their plans. They told the group of how they had kidnapped all the sages, the Red Sage of whom gave in with "so little effort," [4] and planned to use their mastery of dark eco to power an ancient Precursor robot they were building at their citadel.
They then planned to use the robot to crack open the silos and release the dark eco inside of them. After their disclosing of information, they teleport away from Jak, Daxter, Samos, and Keira, who then planned to ensue Gol and Maia and stop them from continuing on with their corrupted plan.
Keira decides that the best course of action to reach their citadel would be through an underground Lava Tube , although the zoomer could not withstand the lava's heat with the current heat shield strength, and revealed that they would need to collect even more power cells to travel through.
This time Jak and Daxter would need to amass seventy-two power cells in total. Upon arrival to the entrance of Gol and Maia's citadel which was evidently the neighboring location to the Yellow Sage 's hut Jak and Daxter teleport Keira to them, although Samos did not accompany Keira.
She reveals that he, too was kidnapped by Gol and Maia. Jak and Daxter then enter the citadel to locate and free all the captive sages.
After this, Jak and Daxter ride up an elevator platform and battle Gol and Maia in their Precursor robot. After significantly damaging the robot, Jak channeled a cloud of light eco which appeared after four towers emitted colored eco beams. He threw a light eco projectile at the robot, destroying it, where it then sank into the dark eco silo below, taking Gol and Maia down with it.
After the defeating of Gol and Maia, Jak and Daxter travel back to the four sages. Samos notes that the dark eco only " probably destroyed them", and the Red Sage comments on Keira's potential to become a sage.
After collecting all power cells and unlocking the "secret ending", Samos, Jak, Daxter, and Keira turn toward a large Precursor door which is opened using the cells. Behind it is a large, blinding light which is later revealed in the second game to be the Rift Rider and Rift Gate.
If the player had not collected power cells, Daxter will complain about needing to go on more adventures, whereas if the case is otherwise he will comment on them being heroes and already having the cells. Development began under the codename "Project Y", as the project was developed by two programmers while the rest of Naughty Dog were working on Crash Team Racing. Furthermore, during the development of the Crash Bandicoot series , Naughty Dog had been developing games with Universal Interactive Studios under a contract, who kept the rights to Crash Bandicoot after the contract expired.
Naughty Dog continued to develop the project, and were purchased by Sony Computer Entertainment as a subsidiary, increasing their budget drastically. We wanted to put you into this beautiful, fully-rendered fantasy world and yet allow full interactive exploration.
At the very beginning, prior to creating the characters, Naughty Dog planned to create a completely seamless, open world environment, with no break from the action and no segmentation. Naughty Dog differed from these games with a more expansive narrative behind everything, while making the worlds less segmented, to flow together more seamlessly. Every team member at Naughty Dog drew their vision of the world they could create. Artwork was inspired both by Japanese anime and manga , as well as Disney cartoons.
One concept was for a third main character, a pet-like character which would develop over time as the game progressed. When the game begun development, the PlayStation 2 was initially difficult to program for, due to no pre-existing libraries or examples. Technologies developed pertained to seamless loading, multiple rendering engines, advanced runtime physics and many animation systems, as they were designed to be responsive to the environment.
The developers spent around 20 months on engineering before it was able to produce the levels they wanted. The soundtrack for this game was produced by Mutato Muzika Studios. The soundtrack features various primitive, yet upbeat characteristics. The playlist for this game may be compared to the Crash Bandicoot series ' soundtrack, which was also produced by Mutato Muzika. We didn't think, when we were making the game, of the people that would come through and improve the game['s code]. When porting the game, Mass Media ran into many problems, due to several tricks that were both expected and unexpected behind the game's code.
Mass Media attempted to rewrite as little of the code as possible, in order to retain the "essence" of the game. Jak 2 Haven't played this since last year on ps2, I think it's around 20 hours not going for trophies, 30 if you go for trophies. Jak 3 I start to get unsure at this point. It's shorter than jak 2 but longer than jak 1. Probably around the hour mark and maybe another 7 for trophies. How hilarious. You just set off my trap card.
Your death approaches. Playing: Destiny, Pokemon all of them, all the time. User Info: alwhiz. Jak 1 and 3 can take around 8 to 15 hours on your first try, depending on whether or not you want you want to collect anything or do any of the side missions - however, Jak II can take 15 to 25 hours on your first try, which again, depends on if you get sidetracked or not User Info: velcrosoup So if saying what the hell is bad, then saying what the McDonalds is bad too.
User Info: sarevokmb. Everyone else is just wrong. Easy there buddy, but yeah thats how long it takes me to beat them. Why does the game keep telling me? General 1 Answer. Ask A Question.
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